A Blog dedicated to Mario Kart, Nintendo Wii games & other video games (Xbox, PS3 & more...)
Wednesday, April 22, 2009
Worth it!!
Monday, April 6, 2009
Slip stream past your opponents
Thursday, March 26, 2009
Get back on your wheels quickly
Thursday, March 19, 2009
Mashing Buttons Locks in your Items Faster!
Hopefully you can surprise a few of your friends with this little trick!
Friday, March 13, 2009
Hoarding Item Boxes Helps
Thursday, March 5, 2009
Beat The Game - Credits Roll - Why Wait?
Some of us might go make a snack, or take some time to write a blog, maybe go outside and see the sun for 5 minutes...

However, if you just press the '+ button' on your wii remote, it skips through all the credits and brings you to the congratulations menu where your mii is standing there, then it shows what you opened such as a new kart or character. So to ensure you can continue right back into your Mario Kart playing just press +
Thursday, February 19, 2009
Avoiding or Defending Against POW Blocks
There are actually a few ways to defend against POW Block in Mario Kart Wii:
1. In automatic mode when using the wheel, by flicking the remote/wheel up on the third pound (or shaking it wildly after the second). You'll still spin out, but you'll keep your momentum, meaning you can stay in the race! The small blue shockwave that will appear under you will indicate that you've escaped.
2. Driving in manual mode on the 3rd pound, hit the right trigger with the game cube controller ('B' on the Wii Wheel) to hop off the ground. Note that you have to be moving to hop, otherwise your vehicle will try and reverse, because this button has two functions. What this essentially does, its make your character hop off the ground and therefore dodge the power of the POW.
The timing on the first two of these take a little while to master but it is definitely worth it!
3. You can also avoid the hit if you're in midair after launching off a ramp or other big jump. Note Anything that is off the ground when a POW hits will not be effected by it. So half pipe jumps, ramps, cannons, etc. There is not much skill to this, more luck of timing.
Learn these techniques and you will be winning many more races!
Lastly, I would like to recognize and welcome my new co-author Jacon (Jason). He will be helping me add fresh and frequent content on Mario Kart and other Wii titles.
Sunday, February 15, 2009
Saturday Night Jetsetter
I actually used the Funky/Flame combo on all 150cc Retro cups except for the Banana, for that I raced Toadette on the Magikruiser bike. That combo seems to be best on off road, so it seems to good for that set of 4 tracks.
So at this point, I have at least one star on all the tracks I had raced, so I went on the WFC to see if I had a star next to my name. Nope!!! Guess I need to get stars on the Mirror cups as well. I got a single star on the Mushroom cup with Peach in the Super Blooper before I raced some friends in Regional WFC. Got my score up to around 6600 before bed.
Wednesday, February 11, 2009
Dry Bowser is Mine!!!!


Friday, January 30, 2009
Automatic vs. Manual - Mario Kart Wii
This is probably one of the biggest question when it comes to serious Mario Kart drivers and one beginners actually ponder about when they first start racing. So what really is the difference & which is better?Thursday, January 29, 2009
Fun Wii Sports Bowling Trick
This especially fun when you have some friends over to show off a bit, you can roll your bowl backwards and make all the miis in the crowd jump, kind of fun. Below is a YouTube video of it
Basically you just let go of the trigger on your back swing and it should work for you, I was able to do it on my first try. Plus, it let's you re-throw, so you can show off during a game and it will not effect your scoring!
Wednesday, January 28, 2009
Racing Tricks & Tips for Mario Kart
So now you are racing, having fun, but trying to get a leg up in the Grand Prixs or on the WFC, here are a few trips to help you post more wins.
Get a Quick Boost from the Starting Line
Ever wondered how some players get a boost at the start of every race in Mario Kart Wii? By pressing and holding the accelerate button ("2" on the Wii remote) right when the number "2" on the countdown is disappearing, or watch his hand when its at about 11 o'clock position as he says 2.
Get a Boost After Returning from a Fall
In some cases, falling off the edge of a course in Mario Kart Wii can quickly send a player from first to last place. In order to make falls a little less painful to their position in a race, players can press the accelerate button ("2" on the Wii remote) at the exact moment they hit the ground upon returning to the course. This provides a temporary boost.
Do a Special Trick, Get a Temporary Boost
One of the best ways to the move to the front of the pack in Mario Kart Wii -- or to cut some seconds off one's Time Trial time -- is to do a special trick after any jump or bump in the road in Mario Kart Wii. This can be done by lifting up the Wii Wheel as one is going into mid-air. Special tricks aren't just for looks - they provide a temporary boost when one hits the ground.
Avoid Blue Shells
This is not that practical of a tip, because you rarely have a mushroom when in first. Blue shells (which cause the person in first place, and anyone around that player, to spin out of control) are one of the most annoying items in Mario Kart Wii. Fortunately, there is a solution -- if one is lucky enough to have a mushroom in his or her arsenal, using the mushroom at the exact moment before the blue shell would normally crush the player will allow the player to avoid the "dreaded blue shell." Also, if your time is right going though the cannons on a few of the boards can escape you from the shell as well. Another thing, sometimes you can slow down and let someone pass you and they will get hit or atleast get blown up by the explosion, so you share the pain.
Dodge POW Blocks
When players launch the "POW Block" power-up, most players will both spin out of control and lose their items. Though one will still lose items he or she does, one can prevent spinning out of control and thus losing speed by lifting up one's Wii controller (as if he or she were attempting a special trick) at the exact moment before the POW Block would normally hit the player.
Alternatively, those players in the middle of a long jump or a special trick will not be affected by the POW blocks.
The people near the front of the pack get progressively worse power-ups -- generally, banana peels, green shells and red shells. However, one can use these weapons to his or her advantage by pressing and holding down the left or right direction button once one receives the power-up and, thus, dragging the weapon behind the kart or bike. This way, if one sends out a green or red shell at the player, the shell will be blocked.
Warning: Fake item boxes and bob-ombs can be dragged behind the player, but they do not block weapons. Instead, if the player is hit by a weapon, the player will then hit his own fake item box, or be blown up by her own bob-omb. You can also use the up or down button to throw most items forward or backwards.
Wipe out the Blooper's Ink
The blooper, one of the most annoying weapons originally introduced in Mario Kart DS and brought back in Mario Kart Wii, sprays ink on each player's vehicle, thus making it harder to see the screen. However, by activating a mushroom or hitting a boost in the road, one can wipe the ink off his or her screen.
Utilize these tips to dominate your friends!!!